In this paper we propose a new direction for design, in the context of the theme “Next Digital Technologies in Arts and Culture”, by employing modern methods based on Interaction Design, Interactive Storytelling and Artificial Intelligence. Focusing on Cultural Heritage, we propose a new paradigm...
04b Atto di convegno in volume
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Inventory-Aware Pathfinding is concerned with finding paths while taking into account that picking up items, e.g., keys, allow the character to unlock blocked pathways, e.g., locked doors. In this work we present a pruning method and a prepro-cessing method that can improve significantly the...
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We devise a succinct knowledge representation framework based on a nondeterministic variant of a well-known Artificial Intelligence formalism, called PDDL, for representing dynamic domains in Planning. We represent the environment and the agents' (high-level) behavior as distinct PDDL action...
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In many navigational domains the traversability of cells is conditioned on the path taken. This is often the case in video-games, in which a character may need to acquire a certain object (i.e., a key or a flying suit) to be able to traverse specific locations (e.g., doors or high walls). In order...
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