Humanoid Locomotion
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We consider the problem of gait generation for a humanoid robot that must walk to an assigned Cartesian goal. As a first solution, we consider a rather straightforward adaptation of our previous work: An external block produces high-level velocities, which are then tracked by a double-stage...
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We consider a pursuit-evasion problem between humanoids in the presence of obstacles. In our scenario, the pursuer enters the safety area of the evader headed for collision, while the latter executes a fast evasive motion. Control schemes are designed for both the pursuer and the evader. They are...
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We present a system in which a human master commands in a natural way the locomotion of a humanoid slave agent in a virtual or real world. The system combines a sensorized passive locomotion platform (Cyberith Virtualizer) for the walking human, the V-REP simulation environment, an Aldebaran Nao...
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We present a novel MPC method for humanoid gait generation that is guaranteed to produce stable CoM trajectories. This is obtained by using a dynamic extension of the LIP as motion model, with the ZMP velocity as a control variable, and embedding an explicit stability constraint in the formulation...