In Markov Decision Processes (MDPs), the reward obtained in a state is Markovian, i.e., depends on the last state and action. This dependency makes it difficult to reward more interesting long-term behaviors, such as always closing a door after it has been opened, or providing coffee only following...
04b Atto di convegno in volume
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OWL 2 QL is the pro le of OWL 2 targeted to Ontology-Based Data Access (OBDA) scenarios, where large amount of data are to be accessed, and thus answering conjunctive queries over data is the main task. However, this task is quite restrained wrt the classical KR Ask-and-Tell framework based on...
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