 The game was written entirely in assembly and takes up more than  35,000 lines. The game contains approximately 20,000 3D objects. It  was developed using Turbo Assembler and Turbo Debugger with all  debugging being done remotely. It was created on a variety of 286  and 386 computers. All graphics were created on IBMs and Amigas  using DPIII and DA. More than 700 frames of animations were created.  The delta mode compression yielded a 100 to 1 ratio.