 Originally the story of the Soul Cube was to be told to the player  through hallucinations. These hallucinations would trigger during  any type of portal transport to add both back story and tension.  This was to show the player that the cube was trying to communicate  with the player through the portals all the way from Hell. They  wouldve been split into sections, and by the time of the final  transport, the player would be aware that the Cube was trapped in  Hell, split into sections. However, this back story wouldve hurt  pacing too much, and many of the elements the cut