 An angry mob hammer on the close Tuck Shop window... Justine, who is in charge of it, turns up late. She tells Mrs. Keele that she s not well, and the Head suggests she hands over the day to day operation to the Year 8 s. Fran is a little careless when talking to Nick about Natasha s mystery man (happy that her devious plan worked) and almost gives the game away. Maria is no help, she just runs off to play badminton with Justine, with a cat-that s-got-the-cream smile on her face. Frank, Grimbo, and the others sit before the Head who s decided they can participate in the Community Action Scheme. Mrs. Monroe learns of the background of mystery girl Mary, and is upset not to have been told earlier. Asserting their sixth form authority over the Year 10 girls, Nick and Richard, with Fran and Maria play a badminton match: it s all part of the game plan to get Maria with Richard. Nick keels over before the game s gone more than a few seconds, with a fake injury, Fran takes him home, leaving Maria with Richard. She plays the "can you show me how to hold the bat" card to get close to him. Meanwhile, Nick continues to limp, explaining he really did hurt his foot. After Badminton, Maria goes off with Richard to play pool. Meanwhile, Frank and Grimbo s Community Action begins with them visiting Mrs. Sochaski, an old lady with an East European accent. Mrs. Monroe rather cautiously leaves them with her and they start to do some odd jobs. At school, Jodie approaches Mary because she s seen her playing footie with some lads, but Julie butts in, scornful and snobbish about the common nature of the area where she hangs out. Later, Julie challenges Mary about why she showers at school - she is determined to get to the root of her mystery, and follows her after school. At the old lady s house, Grimbo s eyes light up when he sees all her jewellery, but she bosses him out of the room. He and Frank learn that she is Polish. While having tea and cake, while the lady is out of the room, Grimbo finds some computer games lying around. Frank is about to put them in his bag, when she returns. She tells the boys a little of the story of her life, about the loss of her family in concentration camps, and this touches a nerve with Grimbo who tells Frank not to taking the games. In any case, she explains that the games come from her son, and she surprises them by being quite adept at playing them. Later Grimbo returns to show the woman a locket he has with a picture of his dead father inside - killed in the Falklands War. She questions why he s showing it, and this breaks the spell - he reverts to type, is rude to her and walks off...