 Three contestants, each having a different colored scoring pie, competed in this daily half-hour quizzer (dubbed "Trivial Pursuit: The Classic Game"), with rules somewhat similar to the famous board game. Host Hartindale announced six categories for round 1 -- as in the classic game, they were Geography, Entertainment, History, Arts & Literature, Science & Nature and Sports & Leisure. The three players, in turn, select from the available categories and answer a question. A correct answer earned one-half of a color wedge corresponding to that category; an incorrect response allowed the opponents to buzz-in and steal that half of the wedge. The first round continued until all the questions were used. Round two was played similarly, except all the questions related to pop culture. Also, a "bonus question" (concealed under one of the questions) allowed the contestant to answer a follow-up question (for an extra one-half wedge if correct). In round three, the round one categories were used, and a contestant could keep answering questions until they miss (at which point, their opponents could buzz in and steal control) or complete their pie. The contestant who completes their pie first (or if time runs out, is the closest to completing their pie) wins the game and advances to the Bonus Round. In the Bonus Round, the contestant had 45 seconds to correctly answer six questions (one question from each of the six categories); after all six questions are read, Martindale goes back to those questions that were passed. Getting one question correct in each category within the time limit earned the contestant a $1,000 bonus plus a trip; failing to complete the bonus round was worth $100 per correct answer.    The above rules describe the second-half of what was originally a one-hour show. The first-half of the show (called "Trivial Pursuit: The Interactive Game") had nine contestants (12 in the earliest episodes), each seated in a three-by-three tier and given a telephone keypad in which to enter their answers. Martindale reads a question and four possible answers; the players have 10 seconds to enter their answer. Faster answers were worth more points. The six highest-scoring contestants after five questions advanced to the next round, played identically, until only three contestants were left. Those three contestants advanced to the main game. Only the "Trivial Pursuit: The Classic Game" half was shown when the show entered reruns, while the "Interactive" half was shelved.    "Trivial Pursuit" spawned several interactive "playbreaks," interspersed during the Family Channel s afternoon game show block. At-home viewers could call a special 1-900 number to play a round similar to "TP: The Interactive Game." As many as 10 such "playbreaks" were played, with each winner receiving a prize and the right to compete in a daily playoff for a trip.