 Jack, Sawyer and Sayid swim to the boat and find a completely wasted Desmond. His traumatic past experience before sailing to the island is disclosed through flashbacks. Sayid plots a plan with Jack to surprise "The Others" in case Michael is double-crossing the group. John Locke convinces Desmond to invade the hatch, which is protected by Mr. Eko, and not press the button of the computer to see what will happen.