Acceleration3D Member List

This is the complete list of members for Acceleration3D, including all inherited members.

_xPosition3D [protected]
_yPosition3D [protected]
_zPosition3D [protected]
Acceleration3D()Acceleration3D [inline]
Acceleration3D(Decimal x_in, Decimal y_in, Decimal z_in)Acceleration3D [inline]
Acceleration3D(const Acceleration3D &p)Acceleration3D [inline]
Acceleration3D(vector< Decimal > v)Acceleration3D [inline]
Acceleration3D(Decimal v[3])Acceleration3D [inline]
Acceleration3D(Position3D p)Acceleration3D [inline]
azimuth() const Position3D
dist(Position3D &p) const Position3D
fromString(const string &s)Position3D
linearMap(Decimal m[3][3]) const Position3D
maximum(const Position3D &p) const Position3D
minimum(const Position3D &p) const Position3D
norm() const Position3D
operator!=(const Position3D &other) const Position3D
operator*(const Decimal &scalar) const Position3D
operator*(const Position3D &pos) const Position3D
operator*=(const Decimal &scalar)Position3D
operator*=(const Position3D &pos)Position3D
operator+(const Position3D &other) const Position3D
operator+=(const Position3D &a)Position3D
operator-() const Position3D
operator-(const Position3D &other) const Position3D
operator-=(const Position3D &a)Position3D
operator/(const Decimal &scalar) const Position3D
operator/(const Position3D &pos) const Position3D
operator/=(const Decimal &scalar)Position3D
operator/=(const Position3D &pos)Position3D
operator<(const Position3D &other) const Position3D
operator<=(const Position3D &other) const Position3D
operator=(const Position3D &rhs)Position3D
operator==(const Position3D &other) const Position3D
operator>(const Position3D &other) const Position3D
operator>=(const Position3D &other) const Position3D
Position3D()Position3D
Position3D(const Decimal &x_in, const Decimal &y_in, const Decimal &z_in)Position3D
Position3D(const vector< Decimal > &v)Position3D
Position3D(Decimal v[3])Position3D
Position3D(const Angle &phi, const Angle &theta)Position3D
Position3D(const Decimal &ro, const Angle &phi, const Decimal &zita)Position3D
Position3D(const Decimal &ro, const Angle &phi, const Angle &theta)Position3D
Position3D(const Position &pos, const Decimal &z)Position3D
Position3D(const Position3D &p)Position3D
print(PrintTypes type=PRINT_TYPE_WITH_UNITS) const Acceleration3D [virtual]
satNorm(const Decimal &sat)Position3D
scalar(const Position3D &p) const Position3D
setX(const Decimal &val)Position3D
setY(const Decimal &val)Position3D
setZ(const Decimal &val)Position3D
squareNorm() const Position3D
toString() const Position3D
unit() const Position3D
vect() const Position3D
vect(vector< Decimal > &) const Position3D
vect(Decimal v[3]) const Position3D
x() const Position3D
y() const Position3D
z() const Position3D
zenith() const Position3D


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