Orientation3D Member List

This is the complete list of members for Orientation3D, including all inherited members.

_normalize()Orientation3D [protected]
_pitchOrientation3D [protected]
_qOrientation3D [protected]
_rollOrientation3D [protected]
_yawOrientation3D [protected]
maximum(const Orientation3D &p) const Orientation3D [inline]
maximum(const Orientation3D &p)Orientation3D [inline]
minimum(const Orientation3D &p) const Orientation3D [inline]
minimum(const Orientation3D &p)Orientation3D [inline]
operator!=(const Orientation3D &other) const Orientation3D [inline]
operator!=(const Orientation3D &other) const Orientation3D [inline]
operator*(const Decimal scalar) const Orientation3D [inline]
operator*(const Orientation3D &other) const Orientation3D
operator*(const Decimal scalar)Orientation3D [inline]
operator*=(const Decimal scalar)Orientation3D [inline]
operator*=(const Orientation3D &a)Orientation3D
operator*=(const Decimal scalar)Orientation3D [inline]
operator+(const Orientation3D &other) const Orientation3D [inline]
operator+(const Orientation3D &other) const Orientation3D [inline]
operator+=(const Orientation3D &a)Orientation3D [inline]
operator+=(const Orientation3D &a)Orientation3D [inline]
operator-(const Orientation3D &other) const Orientation3D [inline]
operator-(const Orientation3D &other) const Orientation3D [inline]
operator-=(const Orientation3D &a)Orientation3D [inline]
operator-=(const Orientation3D &a)Orientation3D [inline]
operator/(const Decimal scalar) const Orientation3D [inline]
operator/(const Decimal scalar)Orientation3D [inline]
operator/=(const Decimal scalar)Orientation3D [inline]
operator/=(const Decimal scalar)Orientation3D [inline]
operator=(const Orientation3D &rhs)Orientation3D [inline]
operator=(const Orientation3D &rhs)Orientation3D [inline]
operator==(const Orientation3D &other) const Orientation3D [inline]
operator==(const Orientation3D &other) const Orientation3D [inline]
Orientation3D()Orientation3D [inline]
Orientation3D(Angle roll_in, Angle pitch_in, Angle yaw_in)Orientation3D [inline]
Orientation3D(Position3D vQuat, Decimal sQuat)Orientation3D
Orientation3D(const Orientation3D &p)Orientation3D [inline]
Orientation3D()Orientation3D
Orientation3D(Position3D quatVectPart, Decimal quatScalarPart)Orientation3D
Orientation3D(Position3D axis, Angle angle)Orientation3D
Orientation3D(Angle roll_in, Angle pitch_in, Angle yaw_in)Orientation3D
Orientation3D(const Orientation3D &p)Orientation3D [inline]
pitch() const Orientation3D [inline]
pitch()Orientation3D [inline]
print(PrintTypes type=PRINT_TYPE_WITH_UNITS) const Orientation3D [inline]
print(PrintTypes type=PRINT_TYPE_WITH_UNITS)Orientation3D [inline]
roll() const Orientation3D [inline]
roll()Orientation3D [inline]
setPitch(const Angle &pitch)Orientation3D [inline]
setPitch(Angle pitch)Orientation3D [inline]
setRoll(const Angle &roll)Orientation3D [inline]
setRoll(Angle roll)Orientation3D [inline]
setYaw(const Angle &yaw)Orientation3D [inline]
setYaw(Angle yaw)Orientation3D [inline]
toString() const Orientation3D [inline]
unitQuat(Position3D &vQuat, Decimal &sQuat) const Orientation3D
vect2Pi() const Orientation3D
vect2Pi()Orientation3D
vectDeg180() const Orientation3D
vectDeg180()Orientation3D
vectDeg360() const Orientation3D
vectDeg360()Orientation3D
vectPi() const Orientation3D
vectPi()Orientation3D
yaw() const Orientation3D [inline]
yaw()Orientation3D [inline]


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