_normalize() | Orientation3D | [protected] |
_pitch | Orientation3D | [protected] |
_q | Orientation3D | [protected] |
_roll | Orientation3D | [protected] |
_yaw | Orientation3D | [protected] |
maximum(const Orientation3D &p) const | Orientation3D | [inline] |
maximum(const Orientation3D &p) | Orientation3D | [inline] |
minimum(const Orientation3D &p) const | Orientation3D | [inline] |
minimum(const Orientation3D &p) | Orientation3D | [inline] |
operator!=(const Orientation3D &other) const | Orientation3D | [inline] |
operator!=(const Orientation3D &other) const | Orientation3D | [inline] |
operator*(const Decimal scalar) const | Orientation3D | [inline] |
operator*(const Orientation3D &other) const | Orientation3D | |
operator*(const Decimal scalar) | Orientation3D | [inline] |
operator*=(const Decimal scalar) | Orientation3D | [inline] |
operator*=(const Orientation3D &a) | Orientation3D | |
operator*=(const Decimal scalar) | Orientation3D | [inline] |
operator+(const Orientation3D &other) const | Orientation3D | [inline] |
operator+(const Orientation3D &other) const | Orientation3D | [inline] |
operator+=(const Orientation3D &a) | Orientation3D | [inline] |
operator+=(const Orientation3D &a) | Orientation3D | [inline] |
operator-(const Orientation3D &other) const | Orientation3D | [inline] |
operator-(const Orientation3D &other) const | Orientation3D | [inline] |
operator-=(const Orientation3D &a) | Orientation3D | [inline] |
operator-=(const Orientation3D &a) | Orientation3D | [inline] |
operator/(const Decimal scalar) const | Orientation3D | [inline] |
operator/(const Decimal scalar) | Orientation3D | [inline] |
operator/=(const Decimal scalar) | Orientation3D | [inline] |
operator/=(const Decimal scalar) | Orientation3D | [inline] |
operator=(const Orientation3D &rhs) | Orientation3D | [inline] |
operator=(const Orientation3D &rhs) | Orientation3D | [inline] |
operator==(const Orientation3D &other) const | Orientation3D | [inline] |
operator==(const Orientation3D &other) const | Orientation3D | [inline] |
Orientation3D() | Orientation3D | [inline] |
Orientation3D(Angle roll_in, Angle pitch_in, Angle yaw_in) | Orientation3D | [inline] |
Orientation3D(Position3D vQuat, Decimal sQuat) | Orientation3D | |
Orientation3D(const Orientation3D &p) | Orientation3D | [inline] |
Orientation3D() | Orientation3D | |
Orientation3D(Position3D quatVectPart, Decimal quatScalarPart) | Orientation3D | |
Orientation3D(Position3D axis, Angle angle) | Orientation3D | |
Orientation3D(Angle roll_in, Angle pitch_in, Angle yaw_in) | Orientation3D | |
Orientation3D(const Orientation3D &p) | Orientation3D | [inline] |
pitch() const | Orientation3D | [inline] |
pitch() | Orientation3D | [inline] |
print(PrintTypes type=PRINT_TYPE_WITH_UNITS) const | Orientation3D | [inline] |
print(PrintTypes type=PRINT_TYPE_WITH_UNITS) | Orientation3D | [inline] |
roll() const | Orientation3D | [inline] |
roll() | Orientation3D | [inline] |
setPitch(const Angle &pitch) | Orientation3D | [inline] |
setPitch(Angle pitch) | Orientation3D | [inline] |
setRoll(const Angle &roll) | Orientation3D | [inline] |
setRoll(Angle roll) | Orientation3D | [inline] |
setYaw(const Angle &yaw) | Orientation3D | [inline] |
setYaw(Angle yaw) | Orientation3D | [inline] |
toString() const | Orientation3D | [inline] |
unitQuat(Position3D &vQuat, Decimal &sQuat) const | Orientation3D | |
vect2Pi() const | Orientation3D | |
vect2Pi() | Orientation3D | |
vectDeg180() const | Orientation3D | |
vectDeg180() | Orientation3D | |
vectDeg360() const | Orientation3D | |
vectDeg360() | Orientation3D | |
vectPi() const | Orientation3D | |
vectPi() | Orientation3D | |
yaw() const | Orientation3D | [inline] |
yaw() | Orientation3D | [inline] |